GAMEPLAY TRANSMISSION
Open AIYA's exploration signal.
Exploration, conversation, horror events, and the two-button rhythm battle - the latest trailer gathers the outline of the gameplay AIYA faces.
HC BOOT SEQUENCE
HC BOOT SEQUENCE
SYSTEM
Puzzle-solving built on a range of gimmicks. Horror that erupts from failure and AIYA's mental state. Boss fights that play out as a two-button rhythm game.
GAMEPLAY TRANSMISSION
Exploration, conversation, horror events, and the two-button rhythm battle - the latest trailer gathers the outline of the gameplay AIYA faces.
CORE SYSTEMS
Deliberate exploration horror flips into a two-button rhythm battle at every boss, while dropping sanity warps sight and sound. The three pillars that shape Aiya Desire.

▲ Inspect each layer of Sentinel, gather records, and solve its gimmicks.
EXPLORATION
Move AIYA through the layers of Sentinel. Inspect the space, gather records and items, and solve the gimmicks wired into each room — cameras, lights, candles — as a slow, deliberate exploration that edges you toward the truth of HC.

▲ A two-button rhythm boss battle; the mid-song chart flip spikes the tension.
RHYTHM BATTLE
When a boss appears, exploration horror gives way to a two-button rhythm battle set to music. Push in time at the left and right hit zones to keep your SCORE and COMBO alive. Mid-song the chart flips, and the music that once soothed slowly turns into a command.

▲ When sanity runs out, AIYA breaks and it is game over — the distortion is the fear.
SANITY SYSTEM
Failure and AIYA's mental state warp sight and sound in real time — red letters bleeding across the walls, sound dropping out, the screen starting to come apart. If sanity reaches zero, AIYA loses her mind and it is game over. The experience itself becomes the horror.