DIRECTION
SIGNAL SEALED
World / story / horror staging
HC BOOT SEQUENCE
HC BOOT SEQUENCE
ABOUT
Aiya Desire is being made to lock exploration, rhythm, psychological horror, and branching story into one tower.
「Only in quiet places does desire reveal its outline.」
PROJECT
A small team is shaping AIYA's story, the music, and the feel of rhythm horror together.
Aiya Desire brings exploration, rhythm, psychological horror, and branching story into the same decaying tower. It values the moment a satisfying beat begins to feel like anxiety or command.
Harmony Chip distributes happiness. Omni tries to govern desire. AIYA heads toward the tower after her father and touches the memory of music left by her mother.
The game looks at happiness bought with freedom, the pressure of being seen by others, and the small aftertaste left by choices.
To avoid spoilers, this site keeps floor mechanisms and solution steps sealed. New world, sound, visual, and support updates will be released in stages as they are ready.
TEAM
Public team and supporter credits will be updated as announcements are finalized.
DIRECTION
World / story / horror staging
SOUND
Mother's music / rhythm design / Omni signal audio
ART
AIYA / Ren / HC terminals / tower environments
ENGINEERING
Exploration flow / branching control / input staging
MILESTONES
The current route runs from teaser release to vertical slice, support expansion, and PC / Steam release.
2025 Q4
Organized the HC, Omni, AIYA, and Sentinel story foundation alongside the exploration rhythm psychological horror direction.
2026 Q2
Opened the official site as the first entrance to the tower, connecting world, character, gallery, and support routes in sequence.
2026 Q4
Build the core experience around the prologue and lower layer, checking exploration, horror staging, audio guidance, and branching feel.
2027
Primary target is PC / Steam, moving toward the complete four-layer structure and multiple endings.